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Savoring Sword (V1)
A downloadable game for Windows and macOS
Explore procedurally generated dungeons, fight monster girls, interact with your surroundings, collect items, gain weight, and make another girl gain weight!
FEATURES
- Two girls who gain weight.
- Procedurally generated dungeons.
- Over 15 monster girls.
- Tons of traps and interactables.
- A shop.
- Outfits, modifiers, wrappers, achievements, and more.
RELEASE INFORMATION
Version 1 is an early release. Savoring Sword will be converted to a paid game along with a free version when development reaches V1.4. An Android and Steam version will also be developed at that time.
PATREON
Support my game dev journey on Patreon for the most recent version! (V1.3) It has more monster girls and traps, a third girl who also gains weight, a minigame, new enhancements, more collectables, a refined dungeon experience, and more!
Becoming a Patron means the world to me because your support allows me to keep making weight gaining games!
CONTAINS
- Windows (64 bit)
- Mac (64 bit)
| Updated | 13 days ago |
| Status | In development |
| Platforms | Windows, macOS |
| Rating | Rated 4.1 out of 5 stars (15 total ratings) |
| Author | CupCupMug |
| Genre | Adventure |
| Made with | Unity, Aseprite |
| Tags | bbw, belly-expansion, belly-inflation, fat-girl, feedee, feederism, force-feeding, ssbbw, weight-gain, weight-gaining |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard |
| Links | Patreon |
Development log
- V1.3 now available on Patreon!14 days ago
- V1 now available! - V1.2 available on Patreon!36 days ago
- V1.1 out now on Patreon!68 days ago
- The first version of Savoring Sword is available on Patreon!87 days ago







Comments
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Will be the version 1.2 for free in time?
V1.4 will be releasing sometime next month as paid, but there will also be a demo that will contain a decent sized chunk of the content.
A small suggestion when it comes to the map item would be to have the newly revealed parts of the map being a special color like red or yellow so you know the layout but also what places you haven't explored yet.
Thanks for the feedback! I actually added this in the newer versions of the game, so when I release it on Itch, nearby tiles will also display on the minimap as grey squares.
I became a Patron before I saw this reply and I understand what you mean, it's a good change but I was talking about the map item you can find on the wall which fully displays the entirety of the map. To merge my suggestion with the new feature, it would be like if the shown full map would have small grey squares for the areas you haven't been to yet.
Oh got you! That's honestly a really good idea, I've always felt that the map item was a bit off. Will definitely be adding this into the next version of the game! Thank you 🙂
When will you release a mobile version
Once all of the updates have been released. (V1.4)
How do you defeat the beacons? They seem to just be incredibly lethal with no real consistent way to take them down
Some monster girls have special abilities, you can check them out in the Bestiary. The Beacon is one of the toughest enemies, they have a chance to insta-kill or deal no damage. If you run far enough away from them (so that they stop chasing you) their flame will be unlit and they lose their insta-kill power, making them harmless
will there be an android version?
I will be developing an android version when the game is fully completed, (more content added to the game) plus a Steam version
ok, do you know more or less when it will be ready?
I'd say around 2 months from now, plus however long it takes me to make a mobile port. But honestly, it's hard to tell atm, could be longer or sooner
ok, fine, thanks
will this come to steam?
It will be once the game is further developed!
Is there any way to, like... Recover from damage you take?
Eating the red berries on the walls recovers 3HP
How to unlock the door in feast manor
I left a comment for you on the Feast Manor page
Could there be a mobile version?
I do plan on making one further into development!
excellent
does anyone have any good tips for combat? like, is there a way to attack an enemy without in hitting you
Currently there is no way to prevent damage, however enemies will slowly get further away from you if trying to run away from them. V1 will have a blocking system that can be obtained on a New Game+, and maybe further into development I may add a ranged weapon or ranged spells. (The idea is still fresh though)
Looks good so far, excited to see what the future brings for this game.
Thanks :) glad that you enjoyed the game so far! I plan to add a lot more to it and make it more enjoyable to play
For some reason I cant get fullscreen like in the screen shots and can only see the dungeon itself. any possible fixes?
Like the black border with Starla and the monster girls aren't being displayed? Do you know what your monitor's screen resolution is?
1280x1024, I got one of those square monitors.
Unfortunately I built the game for 16:9 or wider screen ratios, whereas yours is 5:4. And I currently don't have a 'change ratio' option in the game. (I will try to add one for Version 1 of the game)
For now, you can go to your computer's Settings > System > Display then click on display resolution and change it to 1920x1080. Your screen will be a bit stretched, but you will be able to see Starla and the monster girls for the time being
Alright thank you! I will probably patiently await v.1, what I could see so far looks very good as is!
Thank you :)
cool
pls android port
There will eventually be an android version, but it wont be until a later version of the game
The only flaw is it doesn't show what direction I'm facing.
I am currently working on Version 1 of the game, and I already programmed that into it. So you'll be able to see what direction you are facing on the map in V1
Very cool. I like what you got so far. Can't wait to see where this goes.
Thanks :) I am very excited about this game and am planning on adding a lot to it